Global Interactive Technologies operates Faning, a digital fan engagement platform centered on Korean entertainment and K-pop culture, offering global users a multifaceted ecosystem that includes fan communities, interactive voting and boosting features, multilingual real-time translation across 17 languages, user-generated content tools, and an integrated e-commerce marketplace for merchandise and event tickets. The company generates revenue through a diversified model comprising vote and boost sales, premium subscriptions, advertising with profit-sharing features, e-commerce transactions, and an internal Faning Points currency system that allows users to earn through platform activity and advertising engagement while redeeming for content access and merchandise. Faning targets users aged 12 and older globally with interest in Korean entertainment, with core demographic concentration among ages 20–39, and operates from Seoul with strategic relationships to Korean cultural organizations.
| USD millions | FY2025 |
|---|---|
| Revenue | 0 |
| Net Income | -5 |